Tagged As: artist

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Scenery grounds a story in a particular time and place and is one of the visual elements that most absorbs an audience into the scene with the cast on screen. Carpenters are responsible for building those sets, but the sets are never complete until the crew of painters has taken their brushes to them.

Interactive Art Director

The ways that consumers choose to interact with media are changing and evolving at a more accelerated pace than ever before. To stay relevant and better engage with consumers, entertainment media companies employ artists and web developers who have the talent and expertise to produce new, innovative web products.

Front-End Developer

The title of the front-end developer can be applied to numerous responsibilities within the game development industry, but in this case, the developer is an artist and programmer who works on a creative team to design, build, and maintain applications and online presence to support a game product.

Technical Art Director

Bridging the technology gap between game artists and programmers, the technical art director is primarily concerned with the development and implementation of tools to efficiently facilitate the creation of art assets with computer software, and the porting of those assets through the pipeline.

Lead Character Artist

The lead character artist works under the supervision of the creative director and art director to lead the team of character artists in the creation of art assets and maintains the established aesthetic of the characters through the production process.

World Designer

Very few careers offer people the opportunity to become a god, but a career as a world designer may be as close as it gets. World designers play a pivotal role in video game design and are responsible for planning and creating the environments for a game, including such details as the size and terrain of the landscapes and the objects that populate it, as well as any weather and time cycles required.

Texture Artist

Animation has come a long way since the days of plain white walls and two-dimensional cartoon characters. Today’s animation features deep, rich textures that make walls appear real, faces look lifelike, and even fantasy monsters seem like they could really be waiting under your bed. Much of this textural detail is thanks to the texture artist, also known as a texture painter, whose graphic art is used to define the surface qualities of a 3-D computer model. Most of the textures created by texture artists are used in video games, films, and television shows.

Matte Painter

Some of the most iconic images in cinematic history owe their success to the talents of matte painters, from the shocking Statue of Liberty scene in Planet of the Apes to the awe-inspiring warehouse scene at the end of Raiders of the Lost Ark. Matte painters are animation artists who create painted representations of landscapes, sets, and other locations as backgrounds for scenes that are either impossible to find or impossibly difficult to film.

Rotoscope Artist

The animation technique of rotoscoping is nearly a hundred years old, but the advancements in technology and technique have made being a rotoscope artist today far different than in your great-great-grandfather’s day. While today’s rotoscope artist works almost exclusively with computers and continuously evolving rotoscoping software, the fundamentals of rotoscoping remain the same as a century ago: Rotoscope artists provide traced outlines (mattes) so that live-action objects can be integrated into layers for films, television shows, and video games.