Tagged As: sound design

The Following content has been tagged as "sound design"

Bring the Noise: Justin Bell

Building a game from scratch comes with its own set of creative challenges, but so does making a game within someone else’s intellectual property. When Obsidian Entertainment, the studio responsible for Neverwinter Nights 2, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II, was tasked with designing South Park’s game, translating the essence of the series into a role-playing game format came with hurdles.

Sound Bites: Aaron Walz

If you want to spend most of your time making music, stay away from the gaming industry, says Aaron Walz. While writing tunes is a part of what Walz does—he has, after all, composed and sound designed tracks for more than 100 games—a larger part of his day is spent meeting with clients, tweaking his songs, and facing the constant battle of finding new work.

Interactive Art Director

The ways that consumers choose to interact with media are changing and evolving at a more accelerated pace than ever before. To stay relevant and better engage with consumers, entertainment media companies employ artists and web developers who have the talent and expertise to produce new, innovative web products.

Sound Designer

The work of a sound designer in the video game development industry is not dissimilar to that of film and television or live production. Both are charged with establishing the overall aural aesthetic of the product, but the game sound designer does not work from a single established script; rather he or she creates an auditory world that changes, evolves, and is manipulated through the player’s experience.

Elias Arts


Jonathan Elias, a composer and record producer, founded Elias Associates in 1980. The music and advertising firm later became Elias Arts, responsible for the MTV “Moon Landing” theme, the Columbia Pictures theme, and the unmistakable Yahoo! yodel.