Tagged As: special effects designer

The Following content has been tagged as "special effects designer"


Pixomondo

Pixomondo is a visual effects company headquartered in Frankfurt, Germany, which operates a global network of studios across Europe, South America, Asia, and North America. Pixomodo’s credits include The Hunger Games, The Amazing Spider-Man, Hugo, Game of Thrones, Super 8, and Sucker Punch.

Grunt Work: Dave Brockie

It started with a simple question—what’s the best way for a motley crew of punk rock kids to force the music scene to take itself less seriously? The answer was obvious: make the biggest, baddest monster costumes imaginable, throw in some stage antics that would make Ron Jeremy blush, and rock the faces off of anyone and everyone down for some stone-cold, intergalactic mayhem.

Assistant Sound Effects Editor

While watching a film or television show, you may not immediately appreciate the effort of a sound effects editor. By their very nature, sound effects are generally background information that is meant to deliver a more complete sensory experience. However, if you can close your eyes—just listen—and see in your mind just as clearly the action on screen, likely the sound effects provide you with an accurate mental picture.

Special Effects Technician

In live production, special effects can involve any elements consisting of water, fire, haze, pyrotechnics, confetti cannons, and similar atmospheric or mechanical devices. This department works closely with the scenic, automation, and props crews, and may see some overlap between them.

Digital Domain Productions

Digital Domain Productions is an Academy Award-winning visual effects studio, which has contributed to films such as The Curious Case of Benjamin Button, X-Men First Class, and Thor.

Special Effects Designer

The execution of special effects on stage is a complicated and intricate process; as the audience is live and up-close, directors do not have the luxury of another take, such as in film or television, and there is no polishing in post-production. Instead, all effects must perform correctly the first time and do so repeatedly for each performance. This calls for intense collaboration between design departments, as well as the skill and expertise of a highly trained professional.